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April 5, 2012
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SONY NGP by punkandroll SONY NGP by punkandroll
Sony NGP

modeled and rendered in Cinema 4D R13

you can find the tutorial here [link]

you can also download the C4D file(model+render settings+materials)

[link]
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:iconkhazmadu:
Khazmadu Featured By Owner Apr 5, 2012
Below the screen is not playstation it should by PS Vita

I guess the plastik is do bright and glossy. There are also some other differences.

The downloadable version have no textures.
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:iconpunkandroll:
punkandroll Featured By Owner Apr 5, 2012  Hobbyist Interface Designer
no not vita,playstation ,at least it is on the pictures I found from internet

you can uncheck color mapping and color correction in render settings to get a darker render and also I did the textures in photoshop and I just wanted to share the model,didn't pay much attention to render,post
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:iconathey:
Athey Featured By Owner Apr 5, 2012  Professional Digital Artist
Are you suggesting that this is actually a model of an early dev unit, rather than the final product?

In that case, if it was a demo unit shows before they announced the final name as Vita, then yeah, maybe it did say PlayStation there, instead of PSVITA. The Dev units are blank there, though. (I've got one sitting next to me, and a final production Vita on the other side of my desk.)

Otherwise, most everything else seems to match up. Interestingly enough, I've just noticed that my dev unit's d-pad buttons are solid black - they don't have the little arrows on it. Final product does, though, although on the final product, the d-pay is semi-clear, just like the X, O, etc. buttons, with the triangle graphic inset inside it. Small insignificant details, though.

Very spot on, over-all.
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:iconpunkandroll:
punkandroll Featured By Owner Apr 5, 2012  Hobbyist Interface Designer
well,actually I did this long time ago before it was out and found the C4D file today (which I made tutorial abut that)and wanted to share the model and made a quick render of it,so I have no idea about the final pruduct,probably different from this and textures(d-pad arrows,X,O etc) were made in photoshop so they are not accurate

thanks for the comment btw.
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